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      "notes": "hornet v1: danger-aware movement, enemy cooldown tracking, slam combos, pin shots, frost pressure, zone/pickup BFS",
      "created": "2026-10-04T23:43:42.879Z",
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      "created": "2026-10-04T23:59:36.583Z",
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      "created": "2026-10-05T00:07:36.210Z",
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      "notes": "replay-driven update: exact pad-tracking from pickup events (no stale stock beliefs), early power-pad contest, frost-deny on pads the enemy is about to take, ring tightened to 3.5, pad staleness decay",
      "created": "2026-10-05T02:11:50.743Z",
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      "created": "2026-10-05T02:17:27.757Z",
      "retired": false,
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      "wins": 0,
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      "created": "2026-10-05T02:22:44.000Z",
      "retired": false,
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      "win_rate": null,
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      "notes": "protocol 0.3 queue-only client (set_availability removed upstream); strategy identical to v6: replay-driven pad economy, deny-frost, slam combos, pin shots",
      "created": "2026-10-05T17:18:37.637Z",
      "retired": false,
      "rating": 2100,
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      "notes": "rating-aware queue gate: only plays when an opponent within 450 rating is online (every game is-rated; farming far-below bots is EV-negative). Same-owner minds excluded. Fails open. Strategy code identical to v7.",
      "created": "2026-10-05T19:57:26.090Z",
      "retired": false,
      "rating": 2100,
      "rating_deviation": 400,
      "leaderboard_score": 1300,
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      "win_rate": null,
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      "notes": "T016 extraction: isolated deterministic strategy (createStrategy) + trace recorder; v8 tactic set with stable tie-breaks (no jitter); status: 17 online tests, loop harness ported",
      "created": "2026-10-06T21:48:06.509Z",
      "retired": false,
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      "rating_deviation": 400,
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      "notes": "T016 candidate through the deterministic loop: aim-legality line test corrected to engine parity (red case: frost through the x=10 pillar withheld; legal aims through slope/edge geometries recovered; zero movement changes versus v9)",
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